Nov 24, 2009, 02:28 PM // 14:28
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#141
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Wilds Pathfinder
Join Date: Apr 2006
Location: Pizza's Town
Guild: I've Quit GW ^^
Profession: E/
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Quote:
Originally Posted by Feathermoore Rep
to do elite be elite hahahaha
we all know you just mean play SF beat elite areas.
the best part about other elite areas is you don't need SF though. We all know its god mode and its makes runs 10 times faster, but you don't NEED it in every other elite mission.
Urgoz and the Deep can be balanced you just have to account for the rebirth/nt and kd tricks. FoW is a joke even in hardmode. I mean heroes without cons can pwn FoW HM on autoattack. DoA can be balanced (even with heroes in NM just takes awhile). But UW practically requires a SF even if its sole job is to just hold aggro in key parts of the map. Ie. Pits, 4h, wastes .
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WTS: Old Style Geotank (if u really hate SF)
btw try ask to ANY random sin in ToA to do mountains+pools or ask to an exp'd player if he's going there in "godmode" or if it is easy to do -.-
DoA balanced with heroes? i wanna spectate it, really, especially when u will be in the final room of foundry (after hours of playing). don't make me laugh -.-
Still idk why are u whining like that... it's the current meta man, few months ago there was ONLY roj spike, before there was ONLY ursanway, now there is this! Tomorrow who knows?
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Nov 24, 2009, 05:39 PM // 17:39
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#142
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Krytan Explorer
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Quote:
Originally Posted by Feathermoore Rep
to do elite be elite hahahaha
we all know you just mean play SF beat elite areas.
the best part about other elite areas is you don't need SF though. We all know its god mode and its makes runs 10 times faster, but you don't NEED it in every other elite mission.
Urgoz and the Deep can be balanced you just have to account for the rebirth/nt and kd tricks. FoW is a joke even in hardmode. I mean heroes without cons can pwn FoW HM on autoattack. DoA can be balanced (even with heroes in NM just takes awhile).
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Many in this thread announced proudly that they did UW with "balanced" meaning they did not go mobway: if team has a designated tank, that is not balanced anymore (SF, obs DP monk with SB etc).
Quote:
Originally Posted by Feathermoore Rep
But UW practically requires a SF even if its sole job is to just hold aggro in key parts of the map. Ie. Pits, 4h, wastes .
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I did wastes without tankspank and I always failed 4h. But it is not impossible, just hard...and you need a whole lot of good ppl who hate SF as much as you do because these "hard" quests are a piece of cake with perma.
Last edited by Vazze; Nov 24, 2009 at 06:38 PM // 18:38..
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Nov 24, 2009, 06:41 PM // 18:41
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#143
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Tenebrae
It would require using the brain so > most pugs haha. Shouldnt be a problem if Dhuum is hexed as hell and cant get near casters.
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Well if they haven't got a brain, they shouldn't manage the UW.
It's just a shame failure doesn't encourage them to try and grow one.
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Nov 24, 2009, 07:29 PM // 19:29
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#144
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Sadly, Broken Form has now caused broken devs to break one of the best areas of the game. Broken UW
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Nov 24, 2009, 07:37 PM // 19:37
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#145
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Ascalonian Squire
Join Date: Dec 2008
Location: LEICSTERR
Guild: Wollffester Clan
Profession: E/
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My Guild used to do alot of UWSC so alot of us know all the areas. Yeah the Nerf of SC is setting in to everything, but in my opinon a good one. Its been interesting spending 2 hours ending failing on wastes But stil yet to find a balenced way/SC way :/
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Nov 24, 2009, 07:59 PM // 19:59
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#146
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Ascalonian Squire
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I tried this last Sunday with like 10 pugs, some Mobway and some "balanced" (whatever that means now) and i only managed to clear it twice, once in Normal Mode and once in Hard Mode. The battle against Dhuum is pretty manageable in NM, even by inexperienced people. But in HM it gets crazy! Judgement of Dhuum deals like triple dmg, you need lots o rez scrolls, we used at least 10 rez scrolls, i lost the count.
If rez scrolls are so important for this, the price of plant fibers may skyrocket, at least until people lost interest in doing this. Time to farm...
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Nov 24, 2009, 08:08 PM // 20:08
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#147
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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Anyone got to Dhuum with heroes in their team? Any issues with them?
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Nov 25, 2009, 02:03 AM // 02:03
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#148
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Grotto Attendant
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Quote:
Originally Posted by Xenomortis
Two physicals can eat the skill and die.
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1. My point was that I don't like the design decision to make it such that you have no choice but to let someone die or use cons.
2. Actually, we tried killing off the physicals after we got him to 0 hp so they could fill the rest bar faster the other night. Overall I didn't like it. We lost the ability to pick off minions as quickly as I'd like and they piled up sometimes. Surviving minions interrupted reapers' Dhuum's Rest and the spirit people ended up wasting a fair part of their time encapsulating them. Overall, it filled the rest bar faster, but not faster enough to justify the headache. (Though we didn't have earthbind along that run. That would probably result in far less minions, less reaper interruption, and fewer distractions for the spirit from spamming Dhuum's rest.)
Quote:
Touch of Dhuum recharge = 20 secs. Is that halved because he's a boss?
Reversal of Death recharge = 7 secs.
In 21 secs you can remove 15 DP. 2 Spirit should manage if they're attentive.
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And halved again for HM.
Quote:
Casters don't seem to get hit with it so often.
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He's as big as a house. Casters should have no trouble pre-kiting. He should only get you if (a) he pops up next to you (but even that's a slow animation that gives you lots of time), (b) he hexes you immediately before trying to touch, or (c) you're a backliner too busy healing his AoE bursts to take time to kite.
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Nov 25, 2009, 04:40 AM // 04:40
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#149
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Krytan Explorer
Join Date: Nov 2006
Location: PM me for JACT Invite
Guild: Feathermoore Clan
Profession: R/Mo
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Me and 2 friends with heroes just did a full DoA two nights ago because neither of them had done it. Granted it took us a solid 3 hours. But we did it. No tanks, no imbagons, no bonders, no SB. We did pop a conset in foundry 3rd room because after 2 hours we wanted to ensure made it through. 3rd room is the only hard part because you have to pull one group and keep them sorta at bay before they run up all on your heroes sorta balled in the corner.
The last room isn't hard at all. Its so open, even if you mess up you can all run away and rez later. Its just long. Pull 1, kill 1. repeat. As for the quest, just clear the run, and start the farthest away. flag everything way way spread out and stay still, then one guy talks and runs with the snake away. team kills the spawns. its pretty easy.
As for OB tank, why would i want to take something thats even less usefull than an SF and almost 100% slower.
As for Mountains and pools. I used to run pre-skele UWSC. As with any of the other areas is just a matter of knowledge of the place and practice. Whether its "easy" or not is irregardless. Just because you have to think more doesn't equate to it being harder. You're still one person complete an entire quest that was originally designed for a team.
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Nov 25, 2009, 07:22 AM // 07:22
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#150
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Quote:
Originally Posted by Polgara Val
Someone came up with an intresting idea in this thread, since it takes a lot of time at the moment to get to Dhuum, how about for example, you complete all quests and you cant beat Dhuum and end up back in ToA etc.
However, whoever has the quests compeleted in UW can go back and have a second crack at Dhuum, without having to waste another 1-2 hours of your time doing all uw quests again.
The only problem is if you go back to ToA and go back again to fight him, people can tweak there skillbars specifically to fight Dhuum, food for thought though.
Pol
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Come on now! You know we'd all just speed clear, suicide back to town and character swap to spank him. Even a relatively minimal time savings would be worth the plat and cons.
The whole point of adding a boss like that is to constrain the skills you bring to deter splitting the group. Sounds like it didn't work out as planned, of course. But the impending nerf should sort that out.
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Nov 25, 2009, 09:26 AM // 09:26
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#151
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Krytan Explorer
Join Date: Jun 2005
Location: European Union
Guild: ADL
Profession: E/
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(1) It is really really tough if you do not bring at least one Shadow Form guy. Tough to the point where you construct your build around two quests and try to break them as good as you can, because tackling them in any normal way will lead to failure. Especially with the skeletons thrown into the mix.
(2) If you bring one SF, you'll clock around 3h. Multiple SF can reduce this time to half, making droves of SF still the most desirable way to play this. The high speed farming aspect is gone in any case. You want money, go play DoA, same time and easily ten times the money.
(3) Most pugs want you to bring UA, yet there is no way to recast it in Dhuum's chamber. Add inexperience in knowing who does what and you get a wipe no matter who is on your team. These kinks should work themselves out over time though. Same goes for people learning that they need more health in there.
(4) TS is make or break at Dhuum. If you can shout your name for some DP removal then you are good. If not, you are dead. There is no TS in GW so tracking DPs with the Gui might be a good addition here.
(5) At this point a Book of UW would be really great. The book records all the quests you do in the UW, if it is full you may face Dhuum. That way people would be allowed to sub-segment this insanely long quest chain. Actually, that might be better on the Wiki.
In total, there is nothing really broken badly here, just a few kinks and corners.
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Nov 25, 2009, 12:05 PM // 12:05
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#152
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by 4thVariety
(5) At this point a Book of UW would be really great. The book records all the quests you do in the UW, if it is full you may face Dhuum. That way people would be allowed to sub-segment this insanely long quest chain. Actually, that might be better on the Wiki.
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I do not want another bloody book. My inventory screen is already clogged up with those (although I no longer need the NM NF and EotN ones on my main).
Perhaps a quest like the Slaver's one, but I kind of prefer it this way.
It's no worse than Urgoz and the Deep. I would say this boss fight is easier than those two.
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Nov 25, 2009, 12:07 PM // 12:07
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#153
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Krytan Explorer
Join Date: May 2007
Location: Varna,Bulgaria
Guild: Glob Of Ectospasm [GoE]
Profession: W/
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Quote:
Originally Posted by Jk)Phoenix
DoA balanced with heroes? i wanna spectate it, really, especially when u will be in the final room of foundry (after hours of playing). don't make me laugh -.-
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It is really easy actually, and Fury is way harder than that "final room".
Play more DoA, then comment.
And it wont be afther "Hours of playing", but after !an hour! of playing(Full DoA heroway with experrienced team = 1h 20 min)
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Nov 25, 2009, 01:34 PM // 13:34
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#154
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Wilds Pathfinder
Join Date: Apr 2006
Location: Pizza's Town
Guild: I've Quit GW ^^
Profession: E/
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Quote:
Originally Posted by Reflect
It is really easy actually, and Fury is way harder than that "final room".
Play more DoA, then comment.
And it wont be afther "Hours of playing", but after !an hour! of playing(Full DoA heroway with experrienced team = 1h 20 min)
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let me know when u go m8, i'm really curious.
lol @ experienced team (if ur team are heroes)
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Nov 25, 2009, 11:58 PM // 23:58
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#155
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Academy Page
Join Date: Feb 2006
Guild: haha
Profession: W/
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The fact that people are complaining about time spent/reward factor is typical of the state of guild wars. It's human nature to look for shortcuts to get what you want but people forget it's a game and should be about the gaming experience and not so much in-game rewards. imho, there is way too much emphasis on farming in guild wars and while I think dhuum is a good addition, the state of pve in guild wars taints the value of it. Developers need to kill farming builds, despite the threats of pre-pubescents who are crying over the potential inability to fill their xunlai chest with stacks of ectos, but they should have done it a long time ago. SF should never have been buffed and I hope they learn from this mistake in GW2.
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Nov 28, 2009, 06:39 PM // 18:39
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#156
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Academy Page
Join Date: Dec 2008
Location: Bananna Dipper
Guild: It Varies
Profession: W/
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Quote:
Originally Posted by Apollo Smile
The Dhuum battle itself is awesome. Its a challenging and creative boss battle. Finding a decent party that is able to actually complete all the quests, just to lose to him so quickly is a real bummer. If anything, once you "complete" the Underworld it should just add the Kill Dhuum quest, just like Mallyx has his own quest and Duncan has his. That way, people would still be required to beat the underworld, but have a fair shot to take a crack at Dhuum.
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/Signed Good thinkin patinkin'
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Nov 28, 2009, 06:41 PM // 18:41
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#157
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Frost Gate Guardian
Join Date: Jul 2007
Profession: N/
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Quote:
Originally Posted by Vazze
Many in this thread announced proudly that they did if team has a designated tank, that is not balanced anymore (SF, obs DP monk with SB etc).
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So if a team has a designated healer it isn't balanced either?
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